
Each student will create a career booklet. The booklet will contain pages which:


A good rulebook should be structured along these lines:
· Number of players, age
· Aim of the game / short description of its spirit
· Preparation
· Course of the game, i.e. actual rules
· End of the game / victory conditions
· Strategy tips (if needed)
· Game examples (if needed)
· Special rules for other numbers of players (if needed)
· Game variants (warning: do not exceed)
Each section must have a title. Use only short and clear statements. Don’t try to use a complex or intricate style. An image is worth more than a thousand words: using an illustration could save you a lot of words. When writing to a game publisher, anything that is not directly connected to the game (e.g. a list of all the accessories needed, technical suggestions on how to realize the game) should be clearly kept separated from the rulebook, and sent enclosed. The best choice is to list all the components needed to play right before the actual rules.
Writing rules deals with resolving a didactical problem. Your goal is to make people who don’t know the game understand its content and how to play after reading once through the rulebook. If necessary, readers should be able to explain correctly the rules to other players. Last but not least, they have to be able to identify clearly which rule or section of the manual to refer to in case any doubt arises.
First, write a rough draft for the rules of your game. Be sure to include all of the sections listed above in the first part of the text. Use illustrations where possible. We have been doing grammar practice as warm up activities, so use what you have learned to write concise, grammatically correct sentences.
Above is a picture of classic board games, but students have been challenged with the task of making an original board game for kids aged 5 to 10 years old.Heritage Critique
Name_____________________________________________________
1. Give the work a title ___________________________________________
2. What evidence is there that he / she met the requirements of the project?
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3. What elements in the composite are successful?
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4. What suggestions would you make for improvement?
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5. On a scale of 1 to 5, with 5 being the highest, what would you rate the composite? _______________________
6. How are the selections? Are they well done? Explain your answer.
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7. Do the pieces look “convincing?” why or why not?
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8. If you had to describe this work to someone how would you describe it?
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9. What heritage (s) do you see ? List and describe the elements of each?
10. What did you learn about this person?