Monday, May 16, 2011

Study Guide for Final Exam PT1



Define each term using the correct definition as it pertains to design or printing.

1.     Printing

2.     Graphic Communications

3.     Commercial Printing

4.     Publishing

5.     Packaging

6.     Quick Printing

7.     Production Houses

8.     Lithography

9.     Printing Press

10. Screen printing

11. Senefelder, Alois

12. Rubel, Ira

13. Photo-Offset Lithography

14. Electronic Pre-Press

15. Computer to Plate

16. OSHA

17. Safety Tour

18. Personal Protection

19. Red Color Code

20. Orange Color Code

21. Green Color Code

22. Blue Color Code

23. Purple Color Codes

24. Main Disconnect

25. Lockout

26. Tag out

27. Ink Mists

28. MSDS

29. VOC

30. Hazard Communication Act

31. Flash Point

32. Class A Fire

33. Class B Fire

34. Class C Fire

35. Class D Fire

36. Decibels

37. UV

38. Recycle

39. Typeface

40.  Font

41. Typography

42. Type Family

43. Ascender

44. Waist Line

45. Baseline

46. Serif

47. Readability / Legibility

48. Roman Type

49. Sans Serif

50. Decorative

51. Script and Cursive

52. Black Letter / Old English

53. Leading

54. Kerning

E  Elements & Principles

55. Design

56. Line

57. Shape

58. Texture

59. Space

60. Shape

61. Color

62. Harmony

63. Variety

64. Balance

65. Contrast

66. Movement /Action

67. Unity

68. Cropping

T Tools & Techniques

69. Photoshop Tools

70. Illustrator Tools

71. Foreground

72. Background

73. Fill

Tuesday, May 3, 2011

Career Booklet


Each student will create a career booklet. The booklet will contain pages which:
1. have personal goals
2. have a career path / plan
3. have personal skills and traits
4. have a resume and references
5. have  a job application

Each booklet will be bound and presented by the student. See Example in this post.

Monday, April 18, 2011

Writing the rules for your game



A good rulebook should be structured along these lines:

· Number of players, age

· Aim of the game / short description of its spirit

· Preparation

· Course of the game, i.e. actual rules

· End of the game / victory conditions

· Strategy tips (if needed)

· Game examples (if needed)

· Special rules for other numbers of players (if needed)

· Game variants (warning: do not exceed)

 

Each section must have a title. Use only short and clear statements. Don’t try to use a complex or intricate style. An image is worth more than a thousand words: using an illustration could save you a lot of words. When writing to a game publisher, anything that is not directly connected to the game (e.g. a list of all the accessories needed, technical suggestions on how to realize the game) should be clearly kept separated from the rulebook, and sent enclosed. The best choice is to list all the components needed to play right before the actual rules.

Writing rules deals with resolving a didactical problem. Your goal is to make people who don’t know the game understand its content and how to play after reading once through the rulebook. If necessary, readers should be able to explain correctly the rules to other players. Last but not least, they have to be able to identify clearly which rule or section of the manual to refer to in case any doubt arises.

 

First, write a rough draft for the rules of your game. Be sure to include all of the sections listed above in the first part of the text. Use illustrations where possible. We have been doing grammar practice as warm up activities, so use what you have learned to write concise, grammatically correct sentences.

Tuesday, April 12, 2011

Board Game Trivia

5 Obscure Monopoly Trivia Facts
Published Tuesday, August 26, 2008 at 12:00:00 PM
 
Here's some Monopoly trivia I found that I simply had to share.

  1. Based on probabilitythe most commonly landed on Monopoly square (not counting Jail) is Illinois Avenue. It's followed by Go, New York Avenue, B&O Railroad, Reading Railroad and Tennessee Avenue.

    The reasons for most of those is a mix between dice probabilities and where Chance cards send you. (When you leave jail, odds are you'll hit one of the orange properties. From there, you’re most likely to hit Illinois or B&O. And everything sends you toward Go.)

  2. The least-likely square you'll land on is Mediterranean Avenue. Just above that are Baltic Avenue, Luxury Tax, Park Place and Oriental Avenue.

    For a lot of those, the probabilities are low because of the Go To Jail square... for example, it’s seven spots from Park Place, meaning you can’t roll a seven (the most common possible roll) and end up there. 

  3. There's no such place as Marvin Gardens. There’s an area in Atlantic City called Marven Gardens.

    Apparently, it was misspelled on the first prototype of the game and never got fixed. 

  4. In classic Monopoly (none of these new, inflation-oriented editions), the bank contains $15,140. 

  5. Only two of the four railroads in the game were actually accurate when the game debuted in the 1930s. The B&O Railroad never served Atlantic City, and there's no such thing as the Short Line Railroad. (AC used to have a streetcar service called the Shore Fast Line and was served by a railroad called the Seashore Lines, so the name was probably inspired by one of those.) 

Wednesday, March 30, 2011

Graphic Design Board Game Project


Above is a picture of classic board games, but students have been challenged with the task of making an original board game for kids aged 5 to 10 years old.

Each student will design a board game. It must include the board, rules and game pieces. In addition a promotional poster will be create to promote the ORIGINAL game.

Thursday, March 24, 2011

Teaching Literacy in CTAE Classes


Students will practice literacy in the form of grammar practice. This activity will serve as a warm-up for the graphic design classes.