
Sunday, July 31, 2011
Monday, May 16, 2011
Study Guide for Final Exam PT1

Define each term using the correct definition as it pertains to design or printing.
1. Printing
2. Graphic Communications
3. Commercial Printing
4. Publishing
5. Packaging
6. Quick Printing
7. Production Houses
8. Lithography
9. Printing Press
10. Screen printing
11. Senefelder, Alois
12. Rubel, Ira
13. Photo-Offset Lithography
14. Electronic Pre-Press
15. Computer to Plate
16. OSHA
17. Safety Tour
18. Personal Protection
19. Red Color Code
20. Orange Color Code
21. Green Color Code
22. Blue Color Code
23. Purple Color Codes
24. Main Disconnect
25. Lockout
26. Tag out
27. Ink Mists
28. MSDS
29. VOC
30. Hazard Communication Act
31. Flash Point
32. Class A Fire
33. Class B Fire
34. Class C Fire
35. Class D Fire
36. Decibels
37. UV
38. Recycle
39. Typeface
40. Font
41. Typography
42. Type Family
43. Ascender
44. Waist Line
45. Baseline
46. Serif
47. Readability / Legibility
48. Roman Type
49. Sans Serif
50. Decorative
51. Script and Cursive
52. Black Letter / Old English
53. Leading
54. Kerning
E Elements & Principles
55. Design
56. Line
57. Shape
58. Texture
59. Space
60. Shape
61. Color
62. Harmony
63. Variety
64. Balance
65. Contrast
66. Movement /Action
67. Unity
68. Cropping
T Tools & Techniques
69. Photoshop Tools
70. Illustrator Tools
71. Foreground
72. Background
73. Fill
Tuesday, May 3, 2011
Career Booklet

Each student will create a career booklet. The booklet will contain pages which:
Monday, April 18, 2011
Writing the rules for your game

A good rulebook should be structured along these lines:
· Number of players, age
· Aim of the game / short description of its spirit
· Preparation
· Course of the game, i.e. actual rules
· End of the game / victory conditions
· Strategy tips (if needed)
· Game examples (if needed)
· Special rules for other numbers of players (if needed)
· Game variants (warning: do not exceed)
Each section must have a title. Use only short and clear statements. Don’t try to use a complex or intricate style. An image is worth more than a thousand words: using an illustration could save you a lot of words. When writing to a game publisher, anything that is not directly connected to the game (e.g. a list of all the accessories needed, technical suggestions on how to realize the game) should be clearly kept separated from the rulebook, and sent enclosed. The best choice is to list all the components needed to play right before the actual rules.
Writing rules deals with resolving a didactical problem. Your goal is to make people who don’t know the game understand its content and how to play after reading once through the rulebook. If necessary, readers should be able to explain correctly the rules to other players. Last but not least, they have to be able to identify clearly which rule or section of the manual to refer to in case any doubt arises.
First, write a rough draft for the rules of your game. Be sure to include all of the sections listed above in the first part of the text. Use illustrations where possible. We have been doing grammar practice as warm up activities, so use what you have learned to write concise, grammatically correct sentences.
Tuesday, April 12, 2011
Board Game Trivia
Published Tuesday, August 26, 2008 at 12:00:00 PM
Here's some Monopoly trivia I found that I simply had to share.
Based on probability, the most commonly landed on Monopoly square (not counting Jail) is Illinois Avenue. It's followed by Go, New York Avenue, B&O Railroad, Reading Railroad and Tennessee Avenue.
The reasons for most of those is a mix between dice probabilities and where Chance cards send you. (When you leave jail, odds are you'll hit one of the orange properties. From there, you’re most likely to hit Illinois or B&O. And everything sends you toward Go.)- The least-likely square you'll land on is Mediterranean Avenue. Just above that are Baltic Avenue, Luxury Tax, Park Place and Oriental Avenue.
For a lot of those, the probabilities are low because of the Go To Jail square... for example, it’s seven spots from Park Place, meaning you can’t roll a seven (the most common possible roll) and end up there. - There's no such place as Marvin Gardens. There’s an area in Atlantic City called Marven Gardens.
Apparently, it was misspelled on the first prototype of the game and never got fixed. - In classic Monopoly (none of these new, inflation-oriented editions), the bank contains $15,140.
- Only two of the four railroads in the game were actually accurate when the game debuted in the 1930s. The B&O Railroad never served Atlantic City, and there's no such thing as the Short Line Railroad. (AC used to have a streetcar service called the Shore Fast Line and was served by a railroad called the Seashore Lines, so the name was probably inspired by one of those.)
Wednesday, March 30, 2011
Graphic Design Board Game Project

Each student will design a board game. It must include the board, rules and game pieces. In addition a promotional poster will be create to promote the ORIGINAL game.